| Rendering | Graphics Libraries | Parallelism |
---|
Tools | 2D | 3D | OCL | OGL | Other | MP | MC | CUDA |
---|
Arena3D
|
|
| - | - | - | - | - | - |
AVIS
|
| - | - | - | - | - | - | - |
BioLayout3D
|
|
|
|
|
|
|
|
|
Cytoscape
|
| - | - | * | - | * | * | * |
Medusa
|
| - | - | - | - | - | - | - |
NAViGaTOR
|
|
| - |
|
|
|
|
|
ONDEX
|
| - | - | - | - | - | - | - |
Osprey
|
| - | - | - | - | - | - | - |
Pajek
|
|
| - |
| - |
| - | - |
PIVOT
|
| - | - | - | - | - | - | - |
ProViz
|
|
| - |
| - | - | - | - |
- Rendering is a particular view of a 3D or 2D model that has been converted into a realistic images. It includes basic lighting and more sophisticated effects that simulate shadows, reflection and refraction. Table lists the rendering capability of each tool described in this paper, and gives information regarding the use of specific hardware to perform rendering efficiently. The "*" in the table indicates that this feature is supported through externals plug-in. The table also indicates which graph library is used by each tool (OCG, OGL or other) and if the multiprocessor (MP) multicore (MC) or CUDA parallelism is used.