Type | Equationa | Description | Use |
---|---|---|---|
Front-to-back | \( {C}_{out}=\left(1-{\alpha}_{dest}\right)\bullet {C}_{source}+{C}_{dest} \) | Blends semitransparent layers from front to back. Also used for ray casting | Direct volume rendering (DVR) for one channel |
Back-to-front | \( {C}_{out}={\alpha}_{source}\bullet {C}_{source}+\left(1-{\alpha}_{source}\right)\bullet {C}_{dest} \) | Blends semitransparent layers from back to front | Layered channel- intermixing mode |
Addition | \( {C}_{out}={C}_{source}+{C}_{dest} \) | Sums input and existing intensity values | Composite channel- intermixing mode; compositing operations between slices in depth mode; visualization of selected structures |
Maximum intensity | \( {C}_{out}= MAX\left({C}_{source},{C}_{dest}\right) \) | Finds the maximum intensity value from the input and existing values | MIP rendering for one channel |
Multiplication | \( {C}_{out}={C}_{source}\bullet {C}_{dest} \) | Multiplies the intensity value of the input by the existing value. Also called modulation | Shading and shadow effects |